
- #FLOCK OF FAMILIARS HOW TO#
- #FLOCK OF FAMILIARS MOD#
- #FLOCK OF FAMILIARS PATCH#
- #FLOCK OF FAMILIARS MODS#
- #FLOCK OF FAMILIARS PC#
In that case, you should revert to an uncleaned version of Dragonborn.esm and use 圎dit 4.0.3g or higher to clean it, using Quick Auto Clean. Why does this happen?Ī: If you cleaned Dragonborn.esm with an older version of 圎dit, this will cause Bristlebacks (Boars) to be unable to attack. I recommend it as an alternative to this mod, if you only want the "Holy themed" familiar, aka "Patronus" and being able to have each animal as their own spell.
#FLOCK OF FAMILIARS MOD#
That mod also makes each summonable animal their own spell. Although I recreated the Radiant Familiar from scratch. There's also one mod that isn't that well known, which I took heavy inspiration from, namely Patronus Expanded, for the Radiant Familiar.
#FLOCK OF FAMILIARS MODS#
Mods like Mysticism and Apocalypse for instance. Q: What are the differences with other mods similar to this one?Ī: Most other major spell overhauls make each animal summon their own spell. In addition, as this mod requires SKSE64 and SPID, I don't think it will work with any other versions. Other people are free to port it to any different version (see permissions), but I myself won't offer support for those.
#FLOCK OF FAMILIARS PC#
The only version I support is the 64bit "Special Edition" Steam PC version of Skyrim. Q: Will you port this mod to /Consoles?Ī: I myself do not support console modding. Q: Can you give each animal their own spell to summon?Ī: I have no plans to do so. Q: Will you add creatures from Mod X as summonable familiars? (see permissions) (Keep in mind you might also need to check the permissions on the other mod, to see if its author is okay with a patch.) However, I do allow other people to do so. An amount of 0, or higher than 21 will result into a "blank summon".Ī: Unless I'm using that mod myself, most likely not.
#FLOCK OF FAMILIARS HOW TO#
See above in the section "How does this work? and Customization" on how to add familiar creature tokens through console commands. For some reason, the spell failed to give you a random amount of the familiar. How can I fix this?Ī: This is refered to as " the blank summon bug".

Q: If I use any of the Call Familiar spells, no animal is being summoned. Most likely, it's a spell mod that may cause this. You'll need to check which one is overriding and load this mod after that one. Another mod is most likely overriding my edits to the spell. Why's that?Ī: This is refered to as " the default wolf bug". Q: If I use any of the Call Familiar spells, I still always get the default wolf. NPCs will have randomized animals as well, when they use the Call Familiar Spells.If you have that perk, you can summon 2 Familiars. This mod works with the Twin Souls perk.If you're installing from an existing save, please note that it may take some time for the vendors to restock. You can buy scrolls, tomes at court wizards and at the college of Winterhold.

#FLOCK OF FAMILIARS PATCH#
In the patch for Elemental Destruction Magic (see optional files), I have included 4 more elemental types, namely Wind, Earth, Water and Poison. (For reference, Vanilla has 2: Wolf and Flaming Wolf.) There are 28 animals and 5 spells, which means in total there are 140 possible combinations. And if you cast a "Call Storm Familiar" spell you'll summon a Storm Spider. For instance, if your animal is a spider, and you cast the "Call Flaming Familiar", you'll summon a Flaming Spider. The animal shape will remain consistent between the spells. Call Radiant Familiar: calls a radiant familiar, that takes the form of any of the animals mentioned above.Call Storm Familiar: calls a shock familiar, that takes the form of any of the animals mentioned above.

